Monday, September 13, 2010


I was initially considering doing away with the 2 competing factions idea. Right now, it's mostly for PvP purposes, and rarely it's used for PvE and EvE purposes, so I was thinking of scrapping it.

But before I ruled it out, I came up with another thought of the day:

Factions that matter:

What if the factions are actually tied to the plot? You can play as whatever you like. Now this goes along with my previous thought, that the world will END someday. That the MMO itself will only last 6 years or so, and then finish forever. And by the end there will be the final battle, which is between the factions!

Let's say 3 factions, all competing in the final battle for supremacy. And because it's the end, one will win! Thus altering the whole plot of the game at the end.

Once again, far from perfect, but just my thought of the day.
Let the imbalance issues pour forth!

Sunday, September 12, 2010


Thought of the day.

Why not make an MMO in which you can create 2 types of characters:

1. Normal "adventurer" characters, and
2. Hero characters.

The difference is, the hero characters get some pretty cool unique abilities, and they make a significant impact on the world. As in, you get written into the lore, and are recognized by NPCs more widely. You have a few more options, such as political sway, and get to engage in some of the more epic parts of the game. The catch - Heros get perma-death. If they die, that's the end. They might build a statue of said hero, but you don't get to play them anymore. You can create another hero, but the one that died is now integrated into the world.

Good idea, bad idea? Haven't really thought it through yet.