tag:blogger.com,1999:blog-7363871731384437758.post3440733592407351164..comments2012-03-01T08:54:24.603-08:00Comments on Critical Hit: HeroicNick Carrawayhttp://www.blogger.com/profile/13236560680108659201noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7363871731384437758.post-9049841447642668102010-09-13T17:49:18.829-07:002010-09-13T17:49:18.829-07:00Fair enough.
And I suppose that's the main pr...Fair enough.<br /><br />And I suppose that's the main problem with it, because people die unfairly every once in a while, because of lag, or a glitch. And no one likes to loose what they spent hours working to get. Whether it be experience, money, items...<br /><br />I suppose this idea is more feasible in the world I'm thinking of, because it would be implemented without the levels or hours of grinding. You really don't have much to lose in permadeath, because the things you gain aren't really levels or time. Your gain is actually progressing the world. So in essence your mark is still there, even if you die, and especially if you played as a hero class.<br /><br />Still there are always balance issues to worry about. PvP with mixes normal/hero classes just doesn't fly.Nick Carrawayhttps://www.blogger.com/profile/13236560680108659201noreply@blogger.comtag:blogger.com,1999:blog-7363871731384437758.post-22233896589986258572010-09-13T05:08:22.881-07:002010-09-13T05:08:22.881-07:00The idea is not new and I love it.
Developers, ho...The idea is not new and I love it.<br /><br />Developers, however, fear that players<br /><br />- make an heroic char<br />- die<br />- ragequit<br /><br />:)Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.com